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Developed by id Software, DOOM® Eternal™ is the direct sequel to the award-winning and best-selling DOOM® (2016). Experience the ultimate combination of speed and power with the next leap in push-forward, first-person combat. As the DOOM Slayer, return to take your vengeance against the forces of Hell. Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities.
The game is set on Mars, with a UAC facility being invaded by the forces of Hell. The demons have been constructed through corrupt UAC experiments. It is an origin story.
The game is fast paced, with sprinting, double jumping, and mantling being possible. No reloading mechanics are present (there are ammo pickups however) nor regenerating health (instead possessing health packs). Players are not limited in the number of weapons they can hold. The weapons are displayed on a weapon wheel. The gameplay is intended to harken to the classic games in the series. A "karate system" is featured where the player can engage demons in melee combat. Fatalities feature in a manner similar to Brutal Doom. Keycards are used to open doors.
The game includes multiplayer.
The weapons are intended to be a mix of futuristic and conventional weaponry. Confirmed weapons include:
- Combat shotgun
- Double-barreled shotgun
- Plasma rifle
- Rocket launcher
Enemies can be dismembered and can infight. The game includes classic monsters including:
- Barons of Hell
- Skeleton Knights
- Undead marines
- The game uses/will use id Tech 6.
- "Doom Snapmap" will allow players to create maps from scratch to share with friends or around the world.